The creator destination
Turn any issue into a playable story.
A no-code editor. AI that drafts your first scenario in minutes. Automatic fact-checking against academic sources. Behavioural data on how your audience actually decides. Build a playable story in hours, not weeks.
Articles inform. Newsgames immerse.
Your readers under 30 are not coming back for another long-form explainer. They are coming back for formats that feel native to how they spend the rest of their day — short, interactive, mobile, shareable. Newsgamer turns the story you are already covering into a playable version your younger audience will actually finish.
- Playable explainers for breaking news, elections, climate and the economy.
- Local democracy stories where readers step into the role of mayor, councillor, editor or citizen.
- Templates so a producer can build a playable story in a single shift.
- AI realism check and automatic fact-verification baked into the publishing flow.
- Behavioural insight on what your readers actually care about and how they decide under pressure.
Make democracy something students want to debate — not memorise.
Civic education has been in decline for decades. Young people are disconnected from democratic processes, distrust institutions and lack the frameworks to evaluate the policy choices that shape their lives. Newsgamer doesn’t replace your curriculum. It makes it something students actually want to engage with.
- Free for all students under 18. No procurement delays. No paywall.
- A game library mapped to civics and social studies standards. Assign games like you assign readings.
- A classroom dashboard to track progress, compare decision patterns and spark discussion.
- Professional development resources for integrating newsgames into your curriculum.
- Play Democracy — workshops where educators co-design scenarios with game designers and democracy scholars.
Turn your campaign into something people actually play.
Petitions get scrolled past. Newsletters get unread. A playable scenario built around the issue you care about gives your supporters something to do, not just read — and then routes them to the action you actually want them to take.
- A playable version of your campaign — built around the trade-offs that make the issue real.
- Direct action paths — connect the game to voter registration, donation, petition or a local initiative.
- Reach your supporters in their native format on mobile and social.
Capture how people decide, not just what they say.
Surveys capture what people tell you. Newsgames capture what people actually choose when they are immersed in a decision and facing real trade-offs. Because players decide under simulated pressure, the data reflects authentic preferences — not performative survey responses. It’s polling reinvented: a by-product of engagement, not a chore.
- Policy trade-off preferences — what people choose when values conflict.
- Framing effects — how phrasing and advisor positioning shift decisions.
- Audience segmentation by decision pattern, not just demographics.
- Decision paths, drop-off points and replay behaviour.
- Outcome comparisons across segments on the same scenario.
How creation works
Closer to Notion or Canva than a developer tool.
Pick a topic
A current event, a policy issue, a campaign, a learning objective.
Build the scenario
Set roles, advisors, choices, outcomes and consequence sliders. No code.
Validate
The AI realism check scores every slider movement against historical data. Automatic fact-checking verifies every claim against academic sources.
Publish
Share the game, track how your audience decides, analyse the data.
Responsible AI at the core · in development
Not a chatbot bolted on. The engine that keeps every scenario true.
Our AI ensures every scenario you ship is grounded in reality. Every data point verified. Every consequence calibrated against what actually happened in the real world.
Four functions. One standard: truth.
Game creation assistance
Drafts scenarios, advisors and branching paths from authoritative sources, surfacing historical analogues for any topic you choose.
Realism validation
Scores every proposed slider movement against real-world data on a 0–100 scale, with red / amber / green gauges and confidence intervals.
Automatic fact-checking
Every statistic, claim and case study is cross-referenced against authoritative academic sources before publication.
Transparent academic referencing
Every claim in a published game carries a full citation trail players and educators can follow.
Our data sources · in development
Methodology in one minute
A quiz tests recall. A newsgame builds understanding.
A quiz asks what the GDP of France is. A newsgame puts you in charge of the French economy during an energy crisis and lets you discover what GDP means when your decisions send it spiralling.
Agency
Real decisions, real consequences. When the outcome is yours, the lesson is yours.
Consequence feedback
Every choice moves visible sliders in real time.
Stakeholder awareness
Advisors with competing viewpoints make you weigh trade-offs across constituencies.
Repeated retrieval
A growing library encourages replay across paths and return across days.
Unwinnable scenarios
Some games have no perfect outcome — because real policy is about managing trade-offs, not finding magic answers.
Grounded in established research from Ian Bogost (procedural rhetoric), David Dowling (gamification of digital journalism), Eric Zimmerman (Rules of Play) and Karen Schrier (games for civic learning).